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This may be to select an account to bill to or enter their credentials when prompted.Ī handy way to see if this is the issue is to wait 10 minutes after printing the test job (I kid you not), and then head into the PaperCut admin interface, and look at Logs → Application Log. The job reaches the print server and is held in the queue, but the user sees nothing to release… Is the PaperCut Application Server waiting for the user to respond to a client Popup?Ĭertain PaperCut features like Account Selection and Unauthenticated Printing require users to run the PaperCut Client on their workstations to respond to pop-up messages. This is not a common issue, but if you come across this message then take a look at this article on the ‘attempted to be unpaused’ error. This means the job has been ‘resumed’ outside of PaperCut’s control.
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If printing through the server is not desired, then one option is to install the PaperCut Direct Print Monitor on the user’s workstation so that these jobs can be tracked.Īt a minimum we need to make certain that the user is printing to a queue that is monitored by PaperCut, and that print jobs show up in the PaperCut Job Log, otherwise there is not much for PaperCut to track.ĭo you see an error message in the Application log with “A print job was attempted to be unpaused while being held and was deleted by the system”? You can ensure this by having the user connect to a shared print queue on the print server or by setting up PaperCut Mobility Print to share printers. If this is the case, consider deleting this print queue and connecting to the print server instead. It could be the case that the workstation is printing straight to a Bonjour-enabled printer, or directly to the IP address of the printer. If the print job isn’t reaching the server at all, then check to see how the printer connection is set up. The job never reaches the print server or printer… Is the print job somehow bypassing PaperCut?
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Does the Owner match the name of the PaperCut user?
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TDK Mediactive showed the game at the E3 convention in May 2003. The game is based on the 2004 animated film of the same name by DreamWorks. Shrek 2 was created by Luxoflux and KnowWonder and published by Activision in 2004. Each character has a unique ability that aids them in fighting enemies or moving through the environment (for example, Donkey can destroy obstacles and Fiona can slow down time). In each level, the player controls a team of four characters, and can switch between them at any point. Plot elements are delivered primarily through a storybook interface (text and illustrations) shown before each level.įor the GameCube, PlayStation 2, and Xbox version of the game, the player is able to play as Shrek or nine of his friends throughout the game, and travel through 11 levels, while being able to switch between the four characters available in each level. The game also covers things not shown in the film. Shrek's in-laws aren't too thrilled that a crude ogre is married to their beloved daughter, Fiona, so the battle for acceptance ensues. Shrek and Fiona are on a journey to the Kingdom of Far Far Away to visit Fiona's parents. Shrek 2's storyline follows a similar, but slightly different plot compared to that of the movie.
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The game was developed by Luxoflux for the PlayStation 2, Xbox and GameCube, while a version for PC was developed by KnowWonder. Shrek 2 (also known as Shrek 2: The Game and ported for the PC as Shrek 2: Team Action) is an action-adventure video game published by Activision and released in 2004.